|
To build up good-looking three-dimensional web pages for applications
like 3D-WWW-catalogues for example,
the 3D representation of real objects has to be as realistic
as possible.
To achieve a photorealistic appearance of the objects, not only
the geometry but also the texture of the object has to be displayed.
Sometimes the reflection properties of the surface and
an appropiate object environment are necessary, too.
With QTSculptor it is possible to digitize both the geometry
and the texture of the objects to guarantee a photorealistic 3D
appearance.
|